IOverFlow has not yet released any official version. The screenshots below are from the development version.
Images are displayed from the most recent to the oldest.
Here's another experiment. The red objects are "targets" that will be shootable eventually. They're redrawn in the lower right corner, for debug purposes.
Experimenting with different display patterns...
Getting better! The HUD now displays fonts properly (the code was scrapped, and i took a working sample from a tutorial instead). Here you can see the HUD, with Transparency. Note: This screen was taken while running without anti-aliasing (unlike the two previous screens.)
Another test run. This time we're testing alpha blending (with some limited success).
First running version. The user scrolls through a 3D maze. ("Flow" and "Energy" meters are fake) Not much happening for the moment!